![]() Terminology: Confused by all the lingo? Check here for short explanations of common terms.Video tutorials: A categorized list of video tutorials.Or if you prefer video for a general introduction, there is a getting started video on youtube. For more in-depth documentation, such as a getting started guide, see the documentation. For a general introduction to what MPFB is, see About MPFB. MakeHuman Workflows: Some help on moving MakeHuman Assets into other programs MPFB is a free and open source human character generator for blender.MakeHuman resources: List of locations for downloads and similar Made with Universal Poly Pack low-poly assets, RBC rig, Geo-Scatter, and Gaffer.This is the main and the most verbose documentation set for MakeHuman. Documentation: Documentation for the MakeHuman software. ![]() If you wonder about something, this is probably where you should look first. Note that even if you already logged in on the forums, you will need to log in again here (there is no single sign-on). You can log in using your forum username and password. ![]() This is where you should find most of the relevant information on things related to MakeHuman.Īny forum user can log in and edit most pages here (although some key pages are write protected). If you use MB Lab or Makehuman, your best bet is to just toss the original textures and make your own (though if you were going to do that anyway, not much loss there). Human Gen appears to use much higher quality textures. I would love to make this work and make a tutorial on how to get everything into UE4, but I seem to get stuck step by step.This is the root of the MakeHuman Community Wiki. MB Lab and Makehuman use 2K textures for the entire body. ( According to some tutorials it looks like you can link bone groups to a pose, but I don't know enough about bone groups to know if that will solve the problem?) Tip: You can actually make a pose-lib and then add the current expression as a new pose, this will however save the entire pose body and expression. I would like to make all of the expressions into shape-keys, however when I do get to make new shape-keys I am no longer able to use the Skeleton/'Sync with MH'. ![]() Mystery: what is supposed to get transferred to where? All together what you do with destination drop-down does not make any differences? But the 'Transfer button' seems to nothing. Tis will eventually give some problems when working with shape keys and poses.ģnd how should 'Skeleton sync' actually work? I did manage to fumble around enough to actually activate the "Sync with MH" button and that seems to transfer the pose as well as the expressions. I have done 'Import human' many times/ways, but I never had any success getting the shape keys in?Ģnd problem is that the different meshes get imported separately - there is no "merge body parts". Let's get started:ġst problem is that the shape keys does not import. However I struggle using many of the options. They will, however, survive the roundtrip to blender: If you use makeskin (or MPFB with makeskin enabled) when importing, you will get the. These keys are outside the MHMAT spec and will not make a visible difference in MakeHuman. I mannaged to get the link up between MH and Blender and that part works nice. On the opposite end it should be noted that a few keys have been added to make the handling in blender more smooth.
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